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Course Planning by Program

2025-26

Essential Objectives

Course Syllabus


Revision Date: 21-Nov-24
 

Spring 2025 | ART-1420-VO01 - Digital Animation


Online Class

Online courses take place 100% online via Canvas, without required in-person or Zoom meetings.

Location: Online
Credits: 3 (45 hours)
Day/Times: Meets online
Semester Dates: 01-21-2025 to 05-05-2025
Last day to drop without a grade: 02-03-2025 - Refund Policy
Last day to withdraw (W grade): 03-24-2025 - Refund Policy
This course has started, please contact the offering academic center about registration

Faculty

Darren Spafford
View Faculty Credentials
View Faculty Statement
Hiring Coordinator for this course: Dana Lee

General Education Requirements


This section meets the following CCV General Education Requirement(s) for the current catalog year:
VSCS Arts & Aesthetics
    Note
  1. Many degree programs have specific general education recommendations. In order to avoid taking unnecessary classes, please consult with additional resources like your program evaluation, your academic program catalog year page, and your academic advisor.
  2. Courses may only be used to meet one General Education Requirement.

Course Description

This course is a hands-on introduction to creating simple animations. Students gain proficiency with illustration and animation concepts and import images and sounds. Students also learn the correct usage of frame actions.


Essential Objectives

1. Demonstrate proficiency in the animation development environment including managing the workspace, usage of stage properties, timelines, and property panels.
2. Demonstrate importing graphic, audio, and video content.
3. Design an object using drawing tools and layers to prepare for animation.
4. Define effective use of storyboards and animatics to deliver a compelling story, and explain the movements of animated objects and characters.
5. Demonstrate proficiency in animating graphics using tweens and frame by frame animation, and apply blurring, selective animation, speed lines, onion skinning, and squash/stretch effects to add convincing or exaggerated motion to characters and objects.
6. Demonstrate synchronization by animating dialog, sound effects, and/or music soundtrack.
7. Discuss the artistic and design considerations of creating effective presentations.
8. Examine, discuss, and critique animated works including some reference to historical, social, and cultural contexts.
9. Display finished works as a digital deliverable.


Required Technology

More information on general computer and internet recommendations is available on the CCV computer recommendations Support page.

Please see CCV's Digital Equity Statement (pg. 45) to learn more about CCV's commitment to supporting all students access the technology they need to successfully finish their courses.


Required Textbooks and Resources

The last day to use a Financial Aid Advance to purchase textbooks/books is the 3rd Tuesday of the semester. See your financial aid counselor at your academic center if you have any questions.


Methods

This course will utilize the following teaching methods as we learn how to write HTML, CSS, and JavaScript.

Overview/Annoucement
Each week will have an overview and annoucement explaining what we will be working on with more detail for how the week will work.

Course Resources
Text and videos were specifically designed for this course as demosntrations, tutorials, and follow-alongs to be used a practice each week to gain confidence before attempting assignments.

Discussions
Discusisons are like our "in-class conversation" to talk, chat, brainstorm, and get ready for each week as a group. It is expected that we will make a post and reply to two (2) colleagues each week.

Assignments
Assignments are a weekly method of seeing if (1) you were able to review the resources; (2) followed along to try and practice; and then (3) complete the assignment as expected. Each assignment has a clear description and a rubric you can use to determine your own score each week.

Reviews
At the end of each week, we will have an opportunity to check-in, see how things are going, and talk about some of the key topics we learned each week.

Help (As Needed)
The instructor for this course is available by email and live Zoom sessions with a few days notice.


Evaluation Criteria

In this course, we will be exploring classic 2D computer animation, modeled after the pose-to-pose, cel-based approach made famous by Disney. Animation may be new for many of you, but with patience and practice—and by following along with the course resources—you’ll find the journey both enjoyable and rewarding. Participation each week is essential to earning the best possible grade. Live help via Zoom is also available as needed to support your success.

Grading Breakdown:

  • 60% Assignments
  • 10% Midterm/Final
  • 15% Discussions
  • 15% Weekly Reviews

Starting strong is key to succeeding in this course. While putting your best effort into each drawing is appreciated, your artistic skill—or how "well" you think you can draw—is not a factor in your grade. Don’t worry if you’re new to animation—that’s exactly what we’ll be learning together. If you have prior animation experience, that’s fantastic! However, this course may introduce techniques and approaches that differ from what you’re used to, so please approach it with an open mind.

You’ll need to use a desktop or laptop computer (not an iPad or phone). You will need to be able to use this computer with confidence to perform tasks like creating files and folders, opening and saving files in a text editor, and navigating your computer’s file system. These foundational skills are crucial for working effectively throughout the course.

If using a computer is a challenge, I encourage you to speak with your advisor about taking a foundational computer skills course first. Building those skills will set you up for success in this course and beyond.


Grading Criteria

CCV Letter Grades as outlined in the Evaluation System Policy are assigned according to the following chart:

 HighLow
A+10098
A Less than 9893
A-Less than 9390
B+Less than 9088
B Less than 8883
B-Less than 8380
C+Less than 8078
C Less than 7873
C-Less than 7370
D+Less than 7068
D Less than 6863
D-Less than 6360
FLess than 60 
P10060
NPLess than 600


Weekly Schedule


Week/ModuleTopic  Readings  Assignments
 

1

Learning to Draw Using Krita

  

Painting, Drawing with Vectors, Sketching, Inking, Coloring, and Shading

  

Sketch, Ink, Color, and Shade

 

2

Straight-Ahead Animation

  

The history of animation, how to use the timeline in Krita, keyframes, making objects fast, slow, speed up, slow down, and more.

  

Animated Dots, Bouncing Balls, Simple Character

 

3

Pose-to-Pose Animation

  

Using Timing Charts to Understand/Plan Timing, Spacing, Keys, Squash & Stretch, Slow-In/Out

  

Bouncing spheres with different density and physics

 

4

Keys & Extremes

  

Using Keys for Timing; and Finding/Identifying Extremes with Anticipation, Overshoot, and Follow-Through

  

Head Turns, Simple Jumps, Baseball Swing

 

5

Character Design

  

Character Faces, Bodies, Poses, Emotions, Visemes, Expression, and Exaggeration

  

Character Sheets to Use in Our Final Animations

 

6

Secondary Entities with Overlap, Drag, and Offset

  

Animating character "attachments" like loose arms, a hat, or puffy hair.

  

Snowman hat, springy antenna, fluffy hair

 

7

Blocking

  

Creating a very, very rough draft using keys and extremes focused on little drawing and accurate timing/spacing

  

Final Project - Draft 1

 

8

Walks, Loops, & Cycles

  

Examine keyframes of cycles including keys, extremes, breakdowns and in-betweens using timing charts

  

Get a Character Walking, Running, and Jumping

 

9

Storyboards

  

Using a script created in a previous week, we'll create thumbnails and then a storyboard based on keys

  

Final Project - Storyboards

 

10

Rough Blocking

  

Blocking was just keys and extremes. This week we'll complete extremes and start adding breakdowns with emphasis on spacing

  

Final Project - Draft 2

 

11

Animatics

  

Using our blocked draft, we'll export our animation and import it into a video editor to add sound, transitions, camera pans/zooms, etc

  

Final Project - Animatic

 

12

Blocking+

  

With Keys, Extremes, and Breakdowns done, it's time for final sketching and in-betweens, closer to a pencil test

  

Final Project - Blocking+

 

13

Final Sketching, Inking, Coloring, and Backgrounds

  

With the animation done, it's time to start adding in final version drawing with production quality inking, color, and shading

  

Final Project - Rough Draft

 

14

Final Draft

  

This week is to complete all artwork

  

Final Project - Final Draft

 

15

Post-Production

  

Spend time completing inking, coloring, and shading while fine tuning audio, transitions, camera effects in a video editor

  

Final Project

 

Attendance Policy

Regular attendance and participation in classes are essential for success in and are completion requirements for courses at CCV. A student's failure to meet attendance requirements as specified in course descriptions will normally result in a non-satisfactory grade.

  • In general, missing more than 20% of a course due to absences, lateness or early departures may jeopardize a student's ability to earn a satisfactory final grade.
  • Attending an on-ground or synchronous course means a student appeared in the live classroom for at least a meaningful portion of a given class meeting. Attending an online course means a student posted a discussion forum response, completed a quiz or attempted some other academically required activity. Simply viewing a course item or module does not count as attendance.
  • Meeting the minimum attendance requirement for a course does not mean a student has satisfied the academic requirements for participation, which require students to go above and beyond simply attending a portion of the class. Faculty members will individually determine what constitutes participation in each course they teach and explain in their course descriptions how participation factors into a student's final grade.


Participation Expectations

IMPORTANT: YOU WILL NEED A PC OR MAC COMPUTER
We will be using a program called Krita to draw and animate on a PC or Macintosh computer. Krita does not have an iPad app so you will need to either draw with a mouse, a drawing tablet, or connecting an iPad to a computer is possible but it will act as a second, external monitor to be able to use Krita. Other programs, including ProCreate, Adobe Animate, and Blender are not used in this course.

Meeting the minimum attendance requirement for a course does not mean a student has satisfied the academic requirements for participation, which require students to go above and beyond simply attending a portion of the class. Faculty members will individually determine what constitutes participation in each course they teach and explain in their course descriptions how participation factors into a student’s final grade. Federal financial aid regulations require that students regularly attend classes and participate in academically-related activities.

Participation Expectations

  • Login Frequency - Log into this course 3+ times/week vs all in 1 day
  • Discussions - Engage colleagues with thoughtful posts/replies each week
  • Resources - View and use resources included with the course
  • Tasks - Be on time, read task descriptions and rubrics carefully
  • Communication - Regularly check your email and provide timely (24-48 hours) responses to questions, emails, comments and other feedback as needed.This includes asking for help when you need it instead of falling behind.
  • Preparation - Read and review all resources and tasks including task descriptions and rubrics prior to attempting the assignment
  • Effort - Complete tasks beyond the minimal requirements. Follow tutorials, practice, try concepts no your own and gain confidence with weekly skills before trying the assignment
  • Professionalism - As part of an online community, you are expected to demonstrate professionalism in your interactions with peers and the instructor. This includes meeting deadlines, being accountable for your work, and upholding academic integrity in all assignments.


Missing & Late Work Policy

All assignments must be submitted on time, including the weekly discussion, assignment, and review. To accommodate emergencies, each person has two late passes that can be used to submit an assignment up to three days after the due date without penalty. Once these late passes are used, any further late assignments will not be accepted for credit.

Timeliness is essential not only for this course but also for success in this career. Each week builds on the previous one, so falling behind can quickly snowball into larger challenges. Participation and staying on schedule are expectations for everyone, even in an online format.


Accessibility Services for Students with Disabilities:


CCV strives to mitigate barriers to course access for students with documented disabilities. To request accommodations, please
  1. Provide disability documentation to the Accessibility Coordinator at your academic center. https://ccv.edu/discover-resources/students-with-disabilities/
  2. Request an appointment to meet with accessibility coordinator to discuss your request and create an accommodation plan.
  3. Once created, students will share the accommodation plan with faculty. Please note, faculty cannot make disability accommodations outside of this process.


Academic Integrity


CCV has a commitment to honesty and excellence in academic work and expects the same from all students. Academic dishonesty, or cheating, can occur whenever you present -as your own work- something that you did not do. You can also be guilty of cheating if you help someone else cheat. Being unaware of what constitutes academic dishonesty (such as knowing what plagiarism is) does not absolve a student of the responsibility to be honest in his/her academic work. Academic dishonesty is taken very seriously and may lead to dismissal from the College.

Apply Now for this semester.

Register for this semester: November 4, 2024 - January 17, 2025