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Course Planning by Program

2024-25

Essential Objectives

Course Syllabus


Revision Date: 04-Aug-24
 

Fall 2024 | ART-1420-VO01 - Digital Animation


Online Class

Online courses take place 100% online via Canvas, without required in-person or Zoom meetings.

Location: Online
Credits: 3 (45 hours)
Day/Times: Meets online
Semester Dates: 09-03-2024 to 12-16-2024
Last day to drop without a grade: 09-16-2024 - Refund Policy
Last day to withdraw (W grade): 11-04-2024 - Refund Policy
This course has started, please contact the offering academic center about registration

Faculty

Darren Spafford
View Faculty Credentials

Hiring Coordinator for this course: Dana Lee

General Education Requirements


This section meets the following CCV General Education Requirement(s) for the current catalog year:
VSCS Arts & Aesthetics
    Note
  1. Many degree programs have specific general education recommendations. In order to avoid taking unnecessary classes, please consult with additional resources like your program evaluation, your academic program catalog year page, and your academic advisor.
  2. Courses may only be used to meet one General Education Requirement.

Course Description

This course is a hands-on introduction to creating simple animations. Students gain proficiency with illustration and animation concepts and import images and sounds. Students also learn the correct usage of frame actions.


Essential Objectives

1. Demonstrate proficiency in the animation development environment including managing the workspace, usage of stage properties, timelines, and property panels.
2. Demonstrate importing graphic, audio, and video content.
3. Design an object using drawing tools and layers to prepare for animation.
4. Define effective use of storyboards and animatics to deliver a compelling story, and explain the movements of animated objects and characters.
5. Demonstrate proficiency in animating graphics using tweens and frame by frame animation, and apply blurring, selective animation, speed lines, onion skinning, and squash/stretch effects to add convincing or exaggerated motion to characters and objects.
6. Demonstrate synchronization by animating dialog, sound effects, and/or music soundtrack.
7. Discuss the artistic and design considerations of creating effective presentations.
8. Examine, discuss, and critique animated works including some reference to historical, social, and cultural contexts.
9. Display finished works as a digital deliverable.


Required Technology

More information on general computer and internet recommendations is available on the CCV IT Support page. https://support.ccv.edu/general/computer-recommendations/

Please see CCV's Digital Equity Statement (pg. 45) to learn more about CCV's commitment to supporting all students access the technology they need to successfully finish their courses.


Required Textbooks and Resources

This course uses one or more textbooks/books/simulations.

Fall 2024 textbook details will be available on 2024-05-20. On that date a link will be available below that will take you to eCampus, CCV's bookstore. The information provided there will be specific to this class. Please see this page for more information regarding the purchase of textbooks/books.

ART-1420-VO01 Link to Textbooks for this course in eCampus.

The last day to use a Financial Aid Advance to purchase textbooks/books is the 3rd Tuesday of the semester. See your financial aid counselor at your academic center if you have any questions.


Methods

Overview/Annoucement
Each week will have an overview and annoucement explaining what we will be working on with more detail for how the week will work. Please start with the overview each week.

Course Resources
Use the resources provided with this course. Videos were specifically designed for this course as demosntrations, tutorials, and follow-alongs to be used a practice each week.

Discussions
Discusisons are like our "in-class conversation" to talk, chat, brainstorm, and get ready for each week as a group. It is expected that we will make a post and reply to two (2) colleagues each week.

Assignments
Are our way of demonstrating the resources made sense. Read the assignment description/rubric early, during, and after assignments to understand what is expected.

Reviews
Each week we will have a quiz to chat about how the week went and answer a few skills-based questions.


Evaluation Criteria

  • 60% Assignments
  • 10% Midterm/Final
  • 15% Discussions
  • 15% Weekly Reviews

Grading Criteria

CCV Letter Grades as outlined in the Evaluation System Policy are assigned according to the following chart:

 HighLow
A+10098
A Less than 9893
A-Less than 9390
B+Less than 9088
B Less than 8883
B-Less than 8380
C+Less than 8078
C Less than 7873
C-Less than 7370
D+Less than 7068
D Less than 6863
D-Less than 6360
FLess than 60 
P10060
NPLess than 600


Weekly Schedule


Week/ModuleTopic  Readings  Assignments
 

1

Learning to Draw Using Krita

  

Painting, Drawing with Vectors, Sketching, Inking, Coloring, and Shading

  

Sketch, Ink, Color, and Shade

 

2

Straight-Ahead Animation

  

The history of animation, how to use the timeline in Krita, keyframes, making objects fast, slow, speed up, slow down, and more.

  

Animated Dots, Bouncing Balls, Simple Character

 

3

Pose-to-Pose Animation

  

Using Timing Charts to Understand/Plan Timing, Spacing, Keys, Squash & Stretch, Slow-In/Out

  

Bouncing spheres with different density and physics

 

4

Keys & Extremes

  

Using Keys for Timing; and Finding/Identifying Extremes with Anticipation, Overshoot, and Follow-Through

  

Head Turns, Simple Jumps, Baseball Swing

 

5

Character Design

  

Character Faces, Bodies, Poses, Emotions, Visemes, Expression, and Exaggeration

  

Character Sheets to Use in Our Final Animations

 

6

Secondary Entities with Overlap, Drag, and Offset

  

Animating character "attachments" like loose arms, a hat, or puffy hair.

  

Snowman hat, springy antenna, fluffy hair

 

7

Blocking

  

Creating a very, very rough draft using keys and extremes focused on little drawing and accurate timing/spacing

  

Final Project - Draft 1

 

8

Walks, Loops, & Cycles

  

Examine keyframes of cycles including keys, extremes, breakdowns and in-betweens using timing charts

  

Get a Character Walking, Running, and Jumping

 

9

Storyboards

  

Using a script created in a previous week, we'll create thumbnails and then a storyboard based on keys

  

Final Project - Storyboards

 

10

Rough Blocking

  

Blocking was just keys and extremes. This week we'll complete extremes and start adding breakdowns with emphasis on spacing

  

Final Project - Draft 2

 

11

Animatics

  

Using our blocked draft, we'll export our animation and import it into a video editor to add sound, transitions, camera pans/zooms, etc

  

Final Project - Animatic

 

12

Blocking+

  

With Keys, Extremes, and Breakdowns done, it's time for final sketching and in-betweens, closer to a pencil test

  

Final Project - Blocking+

 

13

Final Sketching, Inking, Coloring, and Backgrounds

  

With the animation done, it's time to start adding in final version drawing with production quality inking, color, and shading

  

Final Project - Rough Draft

 

14

Final Draft

  

This week is to complete all artwork

  

Final Project - Final Draft

 

15

Post-Production

  

Spend time completing inking, coloring, and shading while fine tuning audio, transitions, camera effects in a video editor

  

Final Project

 

Attendance Policy

Regular attendance and participation in classes are essential for success in and are completion requirements for courses at CCV. A student's failure to meet attendance requirements as specified in course descriptions will normally result in a non-satisfactory grade.

  • In general, missing more than 20% of a course due to absences, lateness or early departures may jeopardize a student's ability to earn a satisfactory final grade.
  • Attending an on-ground or synchronous course means a student appeared in the live classroom for at least a meaningful portion of a given class meeting. Attending an online course means a student posted a discussion forum response, completed a quiz or attempted some other academically required activity. Simply viewing a course item or module does not count as attendance.
  • Meeting the minimum attendance requirement for a course does not mean a student has satisfied the academic requirements for participation, which require students to go above and beyond simply attending a portion of the class. Faculty members will individually determine what constitutes participation in each course they teach and explain in their course descriptions how participation factors into a student's final grade.


Participation Expectations

Weekly Attendance & Participation:

  • skim resources early in the week to get an idea of what we are going to learn
  • discuss what you are learning in our weekly discussions
  • understand concepts by watching resources and taking notes
  • try to follow along with resources as often as possible to gain confidence
  • practice concepts on your own until confident with the skill
  • apply what you learned on the weekly assignment with rough and final drafts
  • review & reflect on skills learned and each week's experience

Plan on Spending 8-10 Hours/Week On this Course - That includes reviewing all material, participation in discussions, filling our reviews, everything. That should leave 6-8 hours of actual practicing skills and completing tasks. Be sure to give yourself enough time.

Compleye All Tasks On Time
This includes discussions, assignment, reviews, and other tasks with due dates. Late assignments will be automatically given a "0".

Get Help When You Need It
Keep yourself on task each week by communicating when you need help. Use discussions and email the instructor of you have questions and/or need help via an online video format.

Participate With Deliberate Intention
Any course ends up being what you put into it. So have fun, practice things, and really gain confidence to experience what doing this for a living really might be like. Try resources/assignments more than once and truly try to understand what we are doing and why to get the most out of the course, also ensuring the highest possilbe grade for yourself :)



Missing & Late Work Policy

In this course, each week builds on the last so it is very important we keep up with assignments each week. Otherwise the next week won’t make sense. In order to help out, the following policies will be in place:

  • Weekly participation and being on time is required
  • Only work submitted on time will be considered for full credit
  • Every participant has two (2) late passes that extend an assignment due date by 3 days
  • Not completing the weekly assignment on time equals one (1) absence
  • Missing three (3) classes is a loss of credit

Accessibility Services for Students with Disabilities:


CCV strives to mitigate barriers to course access for students with documented disabilities. To request accommodations, please
  1. Provide disability documentation to the Accessibility Coordinator at your academic center. https://ccv.edu/discover-resources/students-with-disabilities/
  2. Request an appointment to meet with accessibility coordinator to discuss your request and create an accommodation plan.
  3. Once created, students will share the accommodation plan with faculty. Please note, faculty cannot make disability accommodations outside of this process.


Academic Integrity


CCV has a commitment to honesty and excellence in academic work and expects the same from all students. Academic dishonesty, or cheating, can occur whenever you present -as your own work- something that you did not do. You can also be guilty of cheating if you help someone else cheat. Being unaware of what constitutes academic dishonesty (such as knowing what plagiarism is) does not absolve a student of the responsibility to be honest in his/her academic work. Academic dishonesty is taken very seriously and may lead to dismissal from the College.