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Essential Objectives

Course Syllabus


Revision Date: 17-Jun-24
 

Fall 2024 | ART-1060-VO01 - Two-Dimensional Design


Online Class

Online courses take place 100% online via Canvas, without required in-person or Zoom meetings.

Location: Online
Credits: 3 (45 hours)
Day/Times: Meets online
Semester Dates: 09-03-2024 to 12-16-2024
Last day to drop without a grade: 09-16-2024 - Refund Policy
Last day to withdraw (W grade): 11-04-2024 - Refund Policy
Open Seats: 5 (as of 07-21-24 3:05 PM)
To check live space availability, Search for Courses.

Faculty

Ginger Gellman
View Faculty Credentials
View Faculty Statement
Hiring Coordinator for this course: Dana Lee

General Education Requirements


This section meets the following CCV General Education Requirement(s) for the current catalog year:
VSCS Arts & Aesthetics
    Note
  1. Many degree programs have specific general education recommendations. In order to avoid taking unnecessary classes, please consult with additional resources like your program evaluation, your academic program catalog year page, and your academic advisor.
  2. Courses may only be used to meet one General Education Requirement.

Course Description

This course explores the principles of successful two-dimensional design as required for creative art, advertising, and preparation of other printed materials. Emphasis will be on the dynamics of design and the solution of problems in composition, line, shape, texture, and value through experiments using various mediums and materials.


Essential Objectives

1. Apply two-dimensional elements of art (line, shape, value, color, texture, form, and space) and principles of design (balance, contrast, emphasis, movement, pattern, rhythm, and unity/variety) in a variety of projects.
2. Explore a variety of wet and dry design mediums.
3. Employ vocabulary of elements of art and principles of design when describing an example of fine art or communication design.
4. Compare and contrast examples of two-dimensional design, evaluating their relative success in solving design problems.
5. Examine, discuss, and critique two-dimensional design that includes the art/design historical, social, and cultural context with emphasis on the impact of global and/or cultural diversity on the development of two-dimensional design.
6. Design and complete individual projects.
7. Create a portfolio of design projects and display finished works in a professional manner.


Required Technology

More information on general computer and internet recommendations is available on the CCV IT Support page. https://support.ccv.edu/general/computer-recommendations/

Please see CCV's Digital Equity Statement (pg. 45) to learn more about CCV's commitment to supporting all students access the technology they need to successfully finish their courses.


Required Textbooks and Resources

This course only uses free Open Educational Resources (OER) and/or library materials. For details, see the Canvas Site for this class.


Artificial Intelligence(AI) Policy Statement

CCV recognizes that artificial intelligence (AI) and generative AI tools are widely available and becoming embedded in many online writing and creative applications.

Integrated: This course's generative AI policy acknowledges the use of AI is an essential skill in today's world. By using genAI for specific purposes, students become equipped with relevant skills and tools necessary to thrive in a technology-driven society. Emphasizing the mastery of generative AI should empower you to harness its potential, enhancing your problem-solving abilities and preparing you for future challenges and opportunities. Be aware, however, that any time generative AI is used at any point in the assignment without attribution it may be considered a violation of CCV's Academic Integrity Policy.

If you have questions about whether your use of AI in our class shows academic integrity, please contact me beforehand so we can problem-solve together.

In design, AI is a great research and brainstorming tool to help push your thinking further.

You may use AI programs like ChatGPT to help generate ideas and brainstorm. If you use AI, please be aware:

  • Material generated by these programs may be inaccurate.
  • AI-generated visuals run the risk of robbing from the livelihood and creative property of other artists and designers.
  • Don't submit written or visual work generated by an AI program as your own.
  • Don't let AI replace your own problem-solving or creativity.
  • If you include examples generated by an AI program, cite it like any other reference material.

Here is are two great ways to use AI in the design process:

  • Use AI as a sophisticated search engine. It can help you get past"artist's block" and brainstorm ideas for how to get started on a project . For example, "Give me ten examples of how designers use lines for a design," and then use those examples to develop your own new idea.
  • Use AI to find vocabulary to describe visual art, for example, "What are some words that mean "whimsical" when describing art? The words might also suggest mystical and fantastic -- not necessarily childlike."

Whenever you use AI, please:

  • use AI to brainstorm ideas or do research
  • use AI to push your thinking further
  • always significantly add your own reflections and observations to any AI-generated material
  • don't submit AI-generated work as your own
  • cite any material like other reference material

This policy applies to our 2D design class. Policies in your other courses may be different. Consult your instuctor if you have questions.



Methods

ABOUT OUR CLASS

Hello and welcome to 2D Design!

Our class is about putting tools in your toolbox for making images look good. These tools are called the elements of art and the principles of design. The elements are WHAT you put on the page: lines, shapes, values (lights and darks), colors, textures, and spaces. The principles are HOW you use the elements: scale (how big), contrast (how different), balance, emphasis, pattern, repetition, rhythm, movement, unity, and variety.

Exploring and understanding these tools and how they solve design problems is a lifetime practice!

You don't need to know how to draw to learn and thrive in our class. In fact, I've learned more about design when experimenting with basic shapes, marks, and lines vs. creating recognizeable images. Folks are welcome to work representationally (recognizable objects/scenes) when they choose.

Each week I try to provide choices in exercises and projects to suit your interests and experiences -- from the brand new artist to the experienced designer. Everyone belongs here. Welcome!

MATERIALS LIST

IMPORTANT NOTE: This class uses traditional, hands-on materais like paint, pencil, and cut paper. Don't let this scare you away! We use traditional materials so you can experiment with materials of the field and notice the process of working by hand. It's a different experience for the artist's head and heart.

Please have your materials ready by the first day of the semester.

I'll post a materials list in our online Canvas classroom by August 10. Materials usually cost under $90 and you can use materials you already have at home.

Contact me if you have concerns or questions (ginger.gellman@ccv.edu or 802-324-4462).

LEARNING METHODS

Our class is hands-on with these types of activities:

  • videos and powerpoints about the elements and principles
  • practice exercises (experimenting)
  • projects (problem-solving)
  • journals (noticing yourpreferences)
  • discussion forums (collaboration, feedback and critical thinking)
  • artist study
  • final project

ABOUT YOUR INSTRUCTOR

My name is Ginger and I grew up up in the Maine woods. I now live in Rutland City, Vermont. I'm an illustrator, surface designer, and painter. As an educator, I like to help you take risks in your learning, and you help me do the same. I learn from every student! I enjoy growing and learning, and my job is to provide an environment where you can do the same. You can read more in my faculty statement (see above).

DRAFT WEEKLY SYLLABUS

I've included a DRAFT weekly syllabus at the end of this document. This gives you an idea of how I'll organize the course. I am making changes and will post the final syllabus by the start of our course. Please contact me with questions (ginger.gellman@ccv.edu or 802-324-4462).

Each week I will post new material by 12:01am on Tuesday morning. Usuallywe'll have deadlines on Saturdays at midnight and Mondays at midnight.When your schedule allows, post earlier.This helps us to build an interactive community rather than just meet due dates.


Evaluation Criteria

GRADING PHILOSOPHY

In our class, I invite you to make mistakes, experiment, and take risks.

One of the best tools in your toolbox is to take your artwork "too far" and then try to "solve it" with elements and principles we're learning. This involves a mindset of experimentation, reflection, and problem-solving. Welcome to design!!

Your job is to diligently experiment with the class concepts -- the elements and principles -- and present your work professionally and clearly. You don't have to already have strong art experiences or create amazing art to do well in this class. Instead, it's more important that you engage and experiment with the class concepts to see what you can discover.

Every week you will:

  • complete exercises that use an attitude of experimentation ("what happens if I do this?" or "I wonder what it will look like if I do that")
  • complete a short reflection journal on what you tried, learned, liked
  • apply the skills and discoveries to a more formally-presented project
  • collaborate with classmates in discussion forums
  • help your classmates (and me!) become better designers and artists by sharing your reactions and experiences in our discussion forums.
  • complete two larger projects: an artist study and a final project that considers all the elements and principles

HOW YOU EARN A GRADE

Please review the Grading Guidelines in the Course Resources in Canvas.

If you complete all the weekly tasks and fully engage with every assignment, it is reasonable to earn a 90 each week. When you go over and above, you'll earn those 95s and 100s. In Canvas, I've listed a number of "goes over and above" examples that help earn grades above 90.

Please always ask me if you have questions about a grade! Sometimes I make mistakes, so I want to hear from you if you have concerns.

GRADING BREAKDOWN

  • Discussions and reactions to classmates' projects = 30%
  • Exercises and journals = 30%
  • Weekly projects = 30%
  • Artist study = 5%
  • Final project = 5%

Grading Criteria

CCV Letter Grades as outlined in the Evaluation System Policy are assigned according to the following chart:

 HighLow
A+10098
A Less than 9893
A-Less than 9390
B+Less than 9088
B Less than 8883
B-Less than 8380
C+Less than 8078
C Less than 7873
C-Less than 7370
D+Less than 7068
D Less than 6863
D-Less than 6360
FLess than 60 
P10060
NPLess than 600


Weekly Schedule


Week/ModuleTopic  Readings  Assignments
 

1

Welcome!
Introductions
How this course works
Principles & Elements

    

Videos and reading
Exercises
Project
Discussion forums
Journal

 

2

Line

    

Videos and reading
Exercises
Project
Discussion forums
Journal

 

3

Shape
Scale and proportion

    

Videos and reading
Exercises
Project
Discussion forums
Journal

 

4

Value
Contrast

    

Videos and reading
Exercises
Project
Discussion forums
Journal

 

5

Color Part 1

    

Videos and reading
Exercises
Project
Discussion forums
Journal

 

6

Color Part 2

    

Videos and reading
Exercises
Project
Discussion forums
Journal

 

7

Creating an illusion of volume, space and depth

    

Videos and reading
Exercises
Project
Discussion forums
Journal
Start Artist Study

 

8

Balance

    

Videos and reading
Exercises
Project
Discussion forums
Journal

 

9

Emphasis
Texture and Pattern
Visual Hierarchy

    

Videos and reading
Exercises
Project
Discussion forums
Journal

 

10

Positive and Negative Space

    

Videos and reading
Exercises
Project
Discussion forums
Journal
Artist Study Due

 

11

Repetition and Rhythm
Creating an Illusion of Motion

    

Videos and reading
Exercises
Project
Discussion forums
Journal

 

12

Unity with Variety

    

Videos and reading
Exercises
Project
Discussion forums
Journal
Start final project

 

13

Problem Solving and Risk-Taking in Design
Project updates

    

Videos and reading
Exercises
Project
Discussion forums
Journal
Updates on Final Projects

 

14

Storytelling
Project updates

    

Videos and reading
Exercises
Project
Discussion forums
Journal
Updates on final project

 

15

Final projects due

    

Discussion forums
Journal
Final projects due

 

Attendance Policy

Regular attendance and participation in classes are essential for success in and are completion requirements for courses at CCV. A student's failure to meet attendance requirements as specified in course descriptions will normally result in a non-satisfactory grade.

  • In general, missing more than 20% of a course due to absences, lateness or early departures may jeopardize a student's ability to earn a satisfactory final grade.
  • Attending an on-ground or synchronous course means a student appeared in the live classroom for at least a meaningful portion of a given class meeting. Attending an online course means a student posted a discussion forum response, completed a quiz or attempted some other academically required activity. Simply viewing a course item or module does not count as attendance.
  • Meeting the minimum attendance requirement for a course does not mean a student has satisfied the academic requirements for participation, which require students to go above and beyond simply attending a portion of the class. Faculty members will individually determine what constitutes participation in each course they teach and explain in their course descriptions how participation factors into a student's final grade.


Participation Expectations

This semester we are a design community. Your thoughtful and dedicated contributions to your peers in the discussion forums will make us all better designers. Your weekly reflection in your personal journal will also make you a better designer.

This is actually a workplace skill: I don't know any artist or designer who works in a vacuum. Feedback and collaboration is a tool of our craft.

Reacting to others' work is a skill to develop. You are important here and what you have to say matters in your class. This is true no matter your art experience or level of confidence.

Please be prepared to:

  • Contribute thoughtfully, constructively, and supportively to all discussion forums
  • Listen to your co-designers' comments attentively and with an open mind
  • Complete the week's assignments on time so you can contribute to our design community in the forums
  • Approach each assignment with a mindset of experimentation and willingness to try something new.
  • Ask questions, seek help when you need it, and communicate with me about your questions or needs
  • Challenge yourself to do your best work as often as you can.
  • Stay curious!

Please see "evaluation criteria" for more information on grading.



Missing & Late Work Policy

You can submit any assigment except discussion forumsup to one week after the deadline with a small reduction in the grade. To be fair to everyone, I deduct one full letter grade for assignments turned in after the due date (A becomes B, B- becomes C-, etc). I do make exceptions when you are experiencing exceptional circumstances.... so, please, please, please communicate with me ahead of time if you anticipate you'll need more time on an assignment. Usually we can problem-solve well when we work together in advance.

Because they are collaborative, discussion forums are the one place where I don't accept late submissions. Thank you for your understanding on this.

If you know you will not have course access for a given week, please make arrangements with me ahead of time to complete assignments prior to the week you'll be absent.


Accessibility Services for Students with Disabilities:


CCV strives to mitigate barriers to course access for students with documented disabilities. To request accommodations, please
  1. Provide disability documentation to the Accessibility Coordinator at your academic center. https://ccv.edu/discover-resources/students-with-disabilities/
  2. Request an appointment to meet with accessibility coordinator to discuss your request and create an accommodation plan.
  3. Once created, students will share the accommodation plan with faculty. Please note, faculty cannot make disability accommodations outside of this process.


Academic Integrity


CCV has a commitment to honesty and excellence in academic work and expects the same from all students. Academic dishonesty, or cheating, can occur whenever you present -as your own work- something that you did not do. You can also be guilty of cheating if you help someone else cheat. Being unaware of what constitutes academic dishonesty (such as knowing what plagiarism is) does not absolve a student of the responsibility to be honest in his/her academic work. Academic dishonesty is taken very seriously and may lead to dismissal from the College.